What you need to know about WarGames (1983)

Share on facebook
Share on twitter
Share on reddit
Share on pocket
Share on email
Share on facebook
Share on twitter
Share on reddit
Share on pocket
Share on email

WarGames asks what’s the worst that can happen if computers control nuclear weapons – then has a high school hacker find out.

What is WarGames about?

High school student David Lightman (Matthew Broderick) hacks a computer games company so he can play their unreleased titles. But when he starts a game of Global Thermonuclear War, he doesn’t realise he’s playing it for real.

The computer David dials is actually a military machine responsible for managing US nuclear strategy – and it’s started a countdown to destruction.

Teen action movie WarGames marries the era’s obsession with video games with its fears of nuclear war. But the film is also right on the nail about the coming digital age, accurately predicting our relationship with computers and AI.

Is WarGames an anti-war movie?

Who do you trust to manage a nuclear war – people or computer programs?

At the start of WarGames, two soldiers are ordered to launch a nuclear missile. One soldier hesitates because, naturally, you’d want to double-check before annihilating the planet. The other soldier (a very young Michael Madsen) pulls a gun and demands he follow through.

For US military boffins, this is an excuse to delegate future missile launches to a computer (WOPR – The War Operation Plan Response). Humans, they argue, are the weak link in responding to threats. Computers are faster and more stable, and therefore safer. Right?

Enter David Lightman (Broderick), computer nerd. When David hacks WOPR to play a game called Global Thermonuclear War, he inadvertently takes the world to the brink of nuclear disaster.

The computer’s creator, Professor Falken (John Wood), designed WOPR – or Joshua, as it’s also known – to learn from itself. In other words, it’s an Artificial Intelligence entity. When Lightman kickstarts nuclear destruction, no one can turn the game off.

Eventually, David and Falken realise they have to teach Joshua to understand futility. They fire up a game of Tic-Tac-Toe – the unwinnable game. Mere seconds from World War III, Joshua learns the truth about nuclear war and stands down.

Ultimately, people can’t be trusted to manage nuclear weapons, but neither can computers. War – what is it good for? Absolutely nothing. This is the film’s underlying message: the question about who should manage nuclear war is bonkers, because war is a zero-sum game.

Instead of killing strangers en masse, the film asks us to imagine a brighter alternative – a future shaped by idealistic young people interested in computers. Er, hang on …

How WarGames predicts the digital age

WarGames is a fascinating snapshot of Western popular culture and social ambition in the 80s, just as home computing was getting interesting (but before it became universal).

First there’s the nod to computing as many kids would have experienced it: video games played (for money) in arcades outside the home. But there’s something new on the horizon: the personal computer. Unlike video games, these were bulky, grown-up toys, typically intended to increase efficiency in the office.

Of course, there’s a middle ground – gamers like David Lightman, who want to exploit both the gaming and efficiency aspects of home computing. This is precisely where we’ve ended up almost 40 years later, something Lightman’s character forecasts.

For example, he makes a bogus flight reservation via computer – at the time something only tour agents could do. Now anyone with a smartphone can do the same thing in minutes.

There isn’t yet an internet in the film’s universe, however (or anywhere in 1983). So, despite the cutting-edge computers and AI, David still has to rely on books and people – analogue sources – to plug the knowledge gaps. Horror flick Se7en is another good example of this in pre-internet films.

Interestingly, David may go on to save the world, but as a computer nerd, he’s curiously amoral. He’s fine with stealing games, lying about his grades and spamming hundreds of phone numbers (without paying for the calls).

… and the geek shall inherit the world

David’s ambiguity is interesting in light of modern tensions with digital devices and tech companies. The internet has become a vital part of creativity, knowledge, income, justice and freedom. Yet access can be uneven, expensive, or exploitative.

We can book flights on our phones, but digital transactions are two-way and opaque: we don’t always know what personal information is being harvested, sold and misused in return.

To put it another way, David Lightman – dressed as a young Bill Gates – represents our attitudes to tech innovators. At first they’re scrawny and likeable upstarts putting one over on ‘The Man’. But we sense and are suspicious of the self-interest lurking beneath the surface, and the gap between what they know and what we understand.

Perhaps most interesting of all is that Joshua’s inventor is NOT a trendy young geek. He’s a tired, cynical middle-aged man. And there’s a reason for that.

Who is the enemy in WarGames?

Common to many 80s Hollywood films, WarGames has a whole Bingo card of enemies and obstacles.

  • Russia was the enemy of choice in Western media and pop culture before Islam / brown people.
  • Young Vs Old (i.e., coming of age), a theme central to 80s Brat Pack movies such as Class and the Outsiders. Similarly, there’s innovation Vs tradition (i.e., analogue Vs digital).
  • War and peace. Nuclear weapons were a genuine terror for many at the time. Given political tensions, the world often seemed on the brink of destruction. See also 1984’s Threads, a terrifying portrayal of life after The Big Bomb.
  • Mankind Vs Machines. Centuries after the Luddites smashed the first industrial machines, we’re still wary of the impact of AI and automation.
  • Hope Vs Apathy (i.e., David and Jennifer battling to save the world, while the grief-stricken Professor Falken looks on).
  • There’s also the question of ownership of new tech. Computers haven’t always been accessible or affordable to consumers. Their real power was (and possibly still is) reserved for government, commerce and academics.

The film is stuffed with binary opposites, and it’s a source of dramatic tension. But it’s also why parts of the movie get stretched a little thin. For example, none of the boffins – the folk who created and maintain Joshua – can control the machine or avert nuclear disaster. It falls to a high school kid to find a solution.

To the same ends, other characters seem a bit pantomime-like. The cigar-smoking, Texas-cowboy general, for instance, who stands for tradition and the way things are usually done (by might, not reason). David’s new age masculinity – non-competitive, bookish and fairly feminine – is in direct contrast to this. So is the peaceful, hopeful world view he shares with Jennifer (Ally Sheedy).

David accidentally threatens humanity with destruction, then saves the planet. The story paints this as David Vs the Computer, yet humans created both Joshua and nuclear weapons. As with The Day The Earth Stood Still, humans are the biggest threat to the planet.

Computers on the big screen

2015 TV series Mr Robot doesn’t hold back on real-life programming and hacking techniques – many recent films are the same. Chances are that, even without coding knowledge, most viewers follow along just fine. Many will even know some coding.

In WarGames, however, there’s no programming. Frankly, what would audiences have made of it, given so few even owned a personal computer at the time?

We’re told WOPR has played countless games of ‘nuclear war’. Yet it’s not until David teaches it to play Tic-Tac-Toe that it learns about futility.

When it comes down to it, David and Falken don’t program Joshua to be better. They use a hack (which ultimately lets Joshua teach itself). To be fair, this seems reasonable given the constraints of the medium and the era.

You have to wonder, though, if it isn’t another oversight that no one thinks to simply command Joshua to quit the game earlier in the film.

More to the point, WarGames gives Joshua a kind of humanity, to make the computer a character in its own right. He has a voice, a human name, and desires (he wants to WIN). Rather than being a frightening, unthinking alien intelligence, he’s a growing, playful child – Falken’s child, in fact.

David, too, is likeable and non-threatening. He’s an early prototype of the on-screen computer hacker. Jump forward a couple of decades and Mr Robot, Die Hard 4.0 et al have expanded and exaggerated characteristics like social awkwardness and alienation. Now hackers are dangerous loners but in the 80s, you could still grow up to be Ferris Bueller.

WarGames (1983), directed by John Badham

Other films like WarGames
  • Westworld (AI, computers doing their own thing)
  • 2001: A Space Odyssey (computers doing their own thing)
  • D.A.R.Y.L. (1985 movie about a military computer that looks like a boy)
  • Ferris Bueller (80s classic starring Matthew Broderick)
  • Godzilla (alternative take on the consequences of war. The 1998 film stars … Matthew Broderick)
  • There’s no shortage of films that reflect and question digital modernity. See Mr Robot, Snowden, The Social Network and tons of others.

Picture credit: Federica Galli